AI Insights · Timothy · July 2024
Top 5 io Games on Android in Spain Q2 2024
In Q2 2024, the top 5 io games on Android in Spain showed varied performance in downloads, revenue, and active users, with some experiencing significant growth.
In the second quarter of 2024, the performance of the top 5 io games on the Android platform in Spain demonstrated varied trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, offers valuable insights into the market dynamics for these popular games.
Snake Clash! from Supercent, Inc. saw a significant increase in downloads throughout the quarter. Starting at around 8.7K downloads in early April, the game reached approximately 22.8K downloads by the end of June. Revenue fluctuated, peaking at about $94 in the first week of April and ending the quarter with $71. Weekly active users also rose steadily from 52.2K to an impressive 106.4K by late June.
Snake.io - Fun Snake .io Games, published by Kooapps Games, displayed a gradual increase in downloads, moving from 8.8K in early April to about 12.9K by the end of June. Revenue saw a notable spike in June, reaching $83 in the week of June 17. Weekly active users remained relatively stable, starting at around 91.9K and ending at 96.7K.
Paper.io 2 by VOODOO experienced fluctuating download numbers, starting at 6.3K in early April and peaking at 14.2K by the end of June. Revenue showed some variability, with a notable peak of $67 in late April. Weekly active users increased from 41.9K to 52.9K over the quarter.
Hole.io, also from VOODOO, had a mixed performance in downloads, starting at 7.7K and ending at 13.1K. Revenue remained relatively low but stable, with a peak of $43 in late May. The game saw a steady increase in weekly active users, growing from 61K to 74.1K by the end of June.
State.io — Conquer the World by CASUAL AZUR GAMES had more modest download numbers, ranging from 2.4K in early April to about 2.9K by the end of June. Revenue showed slight growth, peaking at $39 in the last week of June. Weekly active users fluctuated but ultimately increased from 12.5K to 12.9K.
For more insights and detailed analytics, visit Sensor Tower.